Upon their return from the Gloomfrost, Victor and his band returned to the barbarian encampment to challenge Wylfdene.









RPG characters with AI image creation
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Upon their return from the Gloomfrost, Victor and his band returned to the barbarian encampment to challenge Wylfdene.









That was great! You really got some good action with a dragon! Funny I’ve got one of those on the docket next myself!
I do always feel for that priestess too. But there’s no way to work around her kin.
Yeah. In my head they were able to spare some of the Sahuagin so that it wasn’t a complete tribal wipe. In tabletop there’s no reason I shouldn’t be able to leave some of them webbed, held, tied up, etc and simply walk away and let the priestess rehabilitate them.
That assassin really grinds my gears. Its pretty obvious what he is from early on, but you can’t deal with him sooner. And the whole “herp derp I’m going to challenge a high-level party by my lonesome” jazz that happens too often in these games seems really ridiculous for him. I really wanted to have Jim dangling him upside-down by his ankle or something and raising an eyebrow. But the AI just did *not* get the concept.
Will do an “Epilogue” later, and then figure out what I’m up to next.
CRPGs are clearly less flexible than PnP. You generally have no choice but to kill your enemies en masse. I loved that several enemy groups in SoD surrender to you, like the whole first dungeon. And a few crusaders escape the Abyss with you in the end.
But for most games it’s just not a possibility.
And same sort of thing with the assassin here, and the one that kills Sanik in BG2. They engage and are stuck there while your party overwhelms them. For the record, I take no pity on assassins. But I really liked the little tweak to the one I noted in Brynnlaw, you basically get one round to kill him before he accomplishes his mission. But he doesn’t get away either.
As a starting point, my dragon fight pics were variations on “oil painting;dark fantasy;d&d;(paladin man,mace) shield blocks blue flames from (huge white dragon,breathing blue flame at paladin) as (french woman) hurls magic lightning at dragon:1)(paladin,age 50,english,curled moustache,goatee,graying bob hair,light blue surcoat,armor);2)(french woman,age 30,black hair in bun,dark red dress,black vest,arcane choker,black fur cape);(huge white dragon);in large ice cave;action scene;blurred motion”
well now, that makes it sound simple!
Heh. Looks complicated written out like that, but boils down to:
style;(simple char 1 desc) action (monster). (simple char 2 desc) action (monster):1)(complex char 1 desc);2)(complex char 2 desc);(extra monster tags);setting tags;action tags
Its basically my standard template for “two people doing something to/with a monster”
The problem I’ve had is getting some more dynamic action. I’m looking at your description of the dragon in particular, I’ll try in just a few minutes.
That’s why I do the simplified statement up front. You define what everybody/everything is doing first, and then tweak that with finer descriptions. Otherwise, if (for example) the dragon comes last, it ends up just sort of sitting there because the AI didn’t have it in mind when setting up the scene and just sort of sticks it in the background at the end.
Also “action scene;blurred motion” does a lot. You can even move that to the beginning of the prompt if you’re not getting enough movement. But having it at the end usually works for me.
I’ve had a few that better now, trying a for a few more. The best one so far, immersion lost by Psyche in high heals…
Heh. Yeah. There’s always that. I did ~50 renders of my dragon fight. Sometimes Victor had a sword instead of a mace. Sometimes it looked like he was swinging at Rose. Sometimes Rose was blasting Victor with lightning. Sometimes they both grew pointy ears for no apparent reason. The usual fun stuff.
Diomedes has actually used the Flail of Ages for most of this game, but I gave up on flails long ago!
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