While Pillars of Eternity 1 never really gelled with me, the sequel really scratches an itch. A fantasy backdrop based on renaissance technology – matched with a free-wheeling colonial/pirate theme – make for a very different sort of feel than typical sword and sorcery.
The biggest issue I have with it is the story setup. It tries to continue the main character from PoE1 – ala BG1 to BG2 – but still wants to reset everything to Level 1. Then it sets up an urgent, linear, world-shattering main story quest… paired with a free-form open world that begs for exploration and engaging with the various factions. Its just a very disjointed setup.
Despite all of this a lot of the basic themes are *perfect* for Grim’s mercenary “to-hell-with-the-gods” attitude. So to make this all work I’ll be making the following story changes to Deadfire’s framework:
- Re-imagine the prologue making Grim a separate person from the Watcher of Caed Nua from PoE1 – while still giving him personal stakes in the story.
- *Don’t* give the Gang all the background that the Watcher learned in the first game – forcing them to figure out more and have less idea where to go and what to do.
- Divide up some of the “protagonist” roles. Grim will be the Leader tasked by the God Berath (Grim snidely interacting with the Gods is too good to give up), but Watcher spirit visions and the like will come through Star. I may even have the Gods “speak” thru Star – cementing her even further as the “weirdness nexus”.
This should lead to decent stretches of the gang doing their own thing, engaging with the game’s factions their own way, and pursuing their own ends – punctuated by events and “visions” from Star sending them in new directions. It also emphasizes the conflict that’s always present in this team between Grim’s hard-nosed pragmatism and Star’s stubborn idealism.
Note that because Deadfire has a 5-man party, I will be dropping Black from the group for this run – even though I plan to use the 6-man party mod. I want the floating slot available for when we need to accompany NPCs. This will make the party skew more “good” than normal, as Black is usually the one backing Grim’s pragmatism against Star and Ace.
Race: Human/Savannah
Class: Brawler (Fighter/Monk)
Culture: The Living Lands
Background: Mercenary
Skills: Athletics, Intimidation, Streetwise, Survival

“A smeared painterly dnd portrait of a big intimidating Turkish mercenary. He is muscular and 40, with maori face tattoos, shoulder-length black hair, a goatee, wearing barbarian armor. dark gray background”
Notes: Monk may seem like an odd choice… but in PoE Monks gain power from wounds and pain. And operate under the philosophy “*I* am the weapon, the blade in my hand is a tool” and “power through Will“. Such things suit Grim’s “practical mystic” side better than the wild Rage of the barbarian class. Grim is all about discipline and control. But for him fighting without weapons and armor is still a last resort. What fool punches a Dragon when a polearm is available? Or disdains armor battling Ogres? So Fighter/Monk.
Grim requires very little adaptation here. There is steady work and opportunities for Mercenaries in the Deadfire. Its a natural place for him to end up.
Race: Human/Meadow
Class: Barbarian
Culture: The Deadfire Archipelago
Background: Slave
Skills: Athletics, Stealth, Sleight-of-Hand, History (bits and pieces of heroic sagas)

“A smeared painterly dnd portrait of a fierce irish rogue woman. She is age 22, scruffy, restless, with freckled skin, short wild reddish bob hair, flashing green eyes, and small celtic tattoos. She wears sleeveless leather armor. red background.”
Notes: Barbarian for Blur may also seem odd. But the Barbarian in PoE is characterized by a wild, frenzied attacking style – using speed and tenacity in place of discipline and skill. That’s Blur to a “T”. Add in being better at fighting groups of minions (where they get in each others’ way trying to deal with her) than at one-on-one duels with single strong opponents, and its actually a really good match.
Blur doesn’t require much adaptation to fit in here either. Background is “Slave” as its the closest thematic fit to “street urchin”.
Race: Dwarf/Mountain
Class: Rogue (Sniper)
Culture: Rautai
Background: Merchant
Skills: Mechanics, Bluff, Diplomacy, Explosives

“A smeared painterly dnd portrait of a charming midget rogue. He is age 30, stout, clean shaven, italian, stocky, with short black curly hair and a round face, wearing black leather, with a wink and a sly grin. Blue background.”
Notes: The biggest issue for Ace is that Halflings don’t exist in PoE! The closest analog is the diminuitive Orlan, but Ace is *not* a furry goblin with big ears. So short, beardless Dwarf it is.
Ace was originally a Gadgeteer, so being able to cut loose with early firearms and explosives really lets him come into his own. Switching between sniping with an Arquebus, blazing with Pistols, or pulling out a Blunderbuss is really satisfying with him. And he’s both a smooth talker and a backup to Star when she and Grim go at it. Merchant background as he worked as a gunsmith in addition to sniper training, and that develops his people skills.
Race: Human/Meadow
Class: Theurge (Chanter/Lifegiver Druid)
Culture: Adeyr
Background: Clergy
Skills: Alchemy (herbalism), Insight, Religion

“A smeared painterly dnd portrait of an alabama cleric woman. She is 30, with a plain puffy face, haggard, short brown hair, brown eyes, wearing necklaces and trinkets, with a forehead tattoo. She wearing plain leather and a cloak. She has an unfocused expression and a dreamy smile. Green background.”
Notes:
Star is an ecclectic fit in any gaming system. Here we go with Chanter – because a class based around the power of stories and narratives is very, very Star. Mix in Druid for divine magic not wedded to a particular clergy, and Lifegiver kit (which trades out Druid summoning for enhanced healing) because healing is very much Star and summoning creatures to do your bidding very much isn’t.
Narrative-wise, making Star the focal point for Watcher visions cements her role as the source of metaphysical weirdness in the party.
Race: Elf/Wood
Class: Wizard
Culture: Old Valia
Background: Scholar
Skills: Arcana,Metaphysics, History

“A smeared painterly dnd portrait of an serious ethiopian elf sorceress. She is 45, thin and peaked, with dark skin, pointed ears, straight dark black hair, arcane silver facial tattoos, eyebrow rings, and dark eyes. She wears purple hooded robes. Lavender background.”
Notes: This one is trivially easy. From race to class to background and culture. Sapphire sees the world like a scientist, and comes from a culture predisposed to see the science in terms of “what *can* we do” rather than “what *should* we do”.
Sapphire definitely takes the “pro-Animancy (soul magic)” viewpoint in the party – which should contrast nicely with how several of the others would think.






























Leave a Reply to ZenoCancel reply