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RPG characters with AI image creation

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RPG Character Sketches: Vol 1

These are various characters from my archives which are not as fleshed out as some of the ones in the main parties, but are still interesting characters (to me) who’s portraits may prove useful – either directly or as inspiration.

Grelmeck:

A half-orc street tough/rogue making his way in the slums. More of an athletic rogue type than the typical half-orc barbarian nowadays. This guy definitely deserves to make it into a party sometime. Smart, smug, and calculating, and absolutely willing to use his half-orc appearance for either intimidation or to make folks underestimate his intelligence. Very much an “enlightened self interest” sort of character.

“male half-orc street punk, 30, athletic, thin black hair, small goatee with no moustache, rough leather armor, standing and leaning against a wall, in the slums, cleaning his nails with a dagger, watching the viewer”


Grod:

Another urban half-orc, this one much larger and working as a bouncer. Had more fun dreaming him up than I ever did actually playing him – mostly because I was far more into characters like Grelmeck above in those days.

“male half-orc brawler, 30, muscular, stout, strong, looking bored, wide face, barrel chested, thick, thin black hair, dark green skin, braided goatee with no moustache, rough hide armor, standing with arms crossed, in front of a seedy tavern, watching carefully”


Korilain the Magnificent:

This one is from very, very early in my RPG life. Nowadays he would be classed as a wild mage, though there was no such thing at the time. He is essentially a Krynn-style tinker gnome who has made arcane magic his life’s ambition. He approaches magic the same way other tinker gnomes approach technology… and magic just does *not* work that way. Hence the “wild” magic. Its not really a different type of magic. He’s just fundamentally using it wrong. Fun to imagine sometimes, but can be rather frustrating to attempt to adventure with.

“male gnome sorcerer, french, 30, stout, large nose, sharp chin, sandy hair, wild smile, twinkling eyes, mismatched travellers clothes, summoning fire in his hands, sparks in the air”


Quirinius Magus:

Quirinius was another early character – an upper-class elven wizard who very much looked down upon non-elven compatriots. Particularly if they were non-spellcasters as well. Smart, snide, and totally out for himself. Another character that was fun to play *as*, but not fun to play *with*.

“haughty elf male wizard with one eyebrow raised, mid 40s, noble, red robes, severe face, pale skin, light blonde hair, holding arcane staff”


Kelvan Blackmantle

This guy was a “government operative” sort of rogue. Worked for an ambassador to a semi-hostile country, and recruited various adventurers for covert operations. Both more interesting to play and more party-cooperation friendly than many of the others above, although he still had his secrets.


Magnus Bjornsson

One of the primary contacts Kelvan above used to recruit when he needed muscle. A norse brawler type who was happiest carousing in taverns but always ready to lend a fist (or axe) when needed.

“male norseman, 30s, muscular, tall, blonde hair, short beard, viking tattoos, laughing and drinking in a pub”


Sadiira al Sabaab

Another of Kelvan’s contacts, an Arabian-styled elemental sorceress. Clever and quick-witted, but a little too sure of herself at times.

“turkish woman,sorceress,30s,long black hair in a long braid, light blue arabic robes, with a confident grin, with a small imp on her shoulder, summoning electricity in her hands, in a bazaar”


Tomasz “Tum-Tum” Tovarski

This guy was a fun take. An Archer priest who is a crack shot with a bow, but shaped more like Friar Tuck than Robin hood. A Pathfinder priest of Erastil, conservative god of family, traditions, hunting, and country life. One of those places where D&D/Pathfinder stats start to break down. What would his Dexterity be? He’s got great aim, but he’s not fast and not much of a dodger.

“polish man,30s,brown beard, balding, large, overweight, monks robes over armor, holding a longbow”

9 responses to “RPG Character Sketches: Vol 1”

  1. A lot fun stuff here. Korilain is a total blast, he might be fun in a party. Just not on a no reload run…

    I’ve also had a few of those characters that are effective, but not so much fun to play; Grok the half-ogre (from “Wendelin and the Illegals”) comes to mind. A total beast, very effective in melee. But a moron is actually not that much fun to play long term.

    Quirinius might be most fun to stick on the end of sword…

    Speaking as a chubby guy, I like the Tomasz concept! I might recreate him by adding some bonus proficiency points to bow and not giving him a great dexterity? That could work in PnP, just a bonus “+2 to hit” for RP reasons. Or a third pip at 1st level. Not strictly legal, but even most of the BG series NPCs have something or other not strictly legal about them. That’s not unusual in PnP, bit obviously requires more help in a computer game.

    1. A lot of these folks are in here simply because for one reason or another they never gelled into a party they way Grim’s and Roland’s crews did.

      Quirinius… as you say. I can’t thank of many other characters in my roster that would put up with him. But others just… haven’t fit in anywhere.

      There’s some others like that – I’ve got plenty more sketches to do. Maybe I’ll see if any of them can gel together into a new band. Korilain, TumTum, and Grelmeck are all fun, but I’ve never quite found the right cast for them. And Kelvan’s crew has been percolating in my head for years without quite filling out the rest of the roster.

      On of the neat things about doing this whole project is that I’m revisiting characters I hadn’t thought about in decades. Bringing back to life ones I had forgotten about for decades – like Nails and Puff.

      1. My problem with all these characters is I immediately want to play them! I think I have my whole *next* IWD team almost worked up, and I have a BG team that will go before them!

        If I do anymore art, it will be yet another run. I think I will need to play something else soon too, before I completely burn out these games.

      2. your rotation is bigger than mine! For the Fantasy RPGs I’m pretty content to be purely an AD&D player anymore. And since IWD and BG are sort of the ultimately expression of that, those are the main things I’ll play anymore. I mix it up with Civilization III, Fantasy General I & 2, and War in the Pacific: AE. A number of new and (much) older games are less frequent change of pace games.

        this has been one of my longer IE runs, over a year of mostly just playing them. Back when they were new I was pretty hooked for a long while, and again when the EEs first came out. A few shorter periods in between.

        But this time I started doing the longer team write ups and now you’ve got me going on the AI art, which all adds up to A LOT of IWD and BG before I move on to something else for a bit.

        for the last couple years, Matrix Games has been working on a big update (new launcher, new main map, some new scenarios, other minor updates) to War in the Pacific (another 20 year old game, that out of 50+ games on their forum, still gets more traffic than all the others combined). One of these days, that will actually be done. And then I may go back to fighting the Pacific War for a few years!

        probably no fun AI art for that though…

    2. I know the feeling! I have a list I tend to cycle through, since the number of games that support full party creation *well* is on the small side:

      1. Temple of Elemental Evil, with Co8 and TemplePlus. Lots of fun character generation options, and I like the combat system, but I always get bored about halfway through.
      2. IWD/IWD2: Enough said. Though I still mean to run Grim’s crew through the new IWD2EE mod.
      3. BG/BG2: Keep trying, but doesn’t really work for me with a full party. Too much of the magic is in the NPCs, and there is a very clear and obvious protagonist. Not even Grim and Roland overshadow their companions that much.
      4. Solasta: Also lots of options with mod subclasses, and some good custom modules for it. Not quite the same ambiance you get out of something like IWD though.
      5. POE: Deadfire: This is another good one for me. Fits Grim very well, and even Roland gets to play his “fish-out-of-water” schtick to the hilt.
      6. Pathfinder:Kingmaker I like this one better than the sequel. Only problem is none of my characters would actually *want* to be stuck running a kingdom. The sequel is *way* too high-power high-magic for my tastes. I’m much happier on the lower end of the scale.
      7. Wizardry8: The father of a good third of my roster, and nothing beats those voice sets after all these years.
      8. NWN2: I keep finding modules that sound interesting, get characters set up, and then can’t stand the controls when I actually start playing. NwN1 doesn’t functionally support player parties at all.

      Hard to find much else that supports my ideas well enough to break into the rotation.

    3. If you haven’t tried it you might give Solasta a shot. I also prefer AD&D’s stronger archetypes and kits to 3E DND’s mishmash and heavy multiclass bent. And 5E for me recaptures some of that “kit” magic with subclasses. The original campaign in Solasta is also rather delightfully cheesy – you choose basic personality templates for your characters and it influences the way they snark at each other during the game. Very much evokes the feeling of a real tabletop game – bad, drunken jokes and all.

      Only one major mod to install, and it does include a way to shoehorn in portraits. No idea why the game didn’t support *that* natively from the outset.

      1. I’ve got a nephew who’s really into 5E, but I don’t think I’ve played anything past 4E (and I haven’t run anything past 2E!). So one of these days…

        I was noticing it looks like you’re in Australia? Funny, I had thought you were pretty disciplined about only posting at the start or end of the day. But apparently you’re actually just sleeping during my day!

    4. Yep. Home is in the Outback. We get Wallabies in the back yard, Perenties on the walking paths, and the odd Dingo saying hello when we go hiking in the hills. Natively an American, but wanted to give the kids a chance to see more of the world.

      1. That is definitely getting around!

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