So I have traditionally changed my character’s “looks” for either special story events or to mark when they’ve “levelled up” a tier. With the Raccoons I’m trying something different – slowly upgrading their look and gear with every installment. Because this can involve a lot of experimenting I’ve been hesitant to do it with my usual OpenAI render, and I’m always starved for credits there. Re-enter Bing Copilot – which launched this site. They’ve retired DALL-E, but their “Stylized Illustration MAI Image 2e” model does a passable job giving me the kind of wild and stylish work DALL-E used to. But their “Vivid and Natural MAI-Image-2.5-Flash” does two things really well
- Consistent Character renders
- Taking an existing character render as a source, and adding/removing/changing elements of their outfit.
All of my character models for the Raccoons were actually originally done using MAI-Flash. Including the upgrades. I’ve experimented with using Gemini to do editing as well, but I normally just use that for things like “take this in-game screenshot, remove the characters and game overlays, and turn it into a fantasy painting” to generate scenery reference images.
Svetjana:
Here’s an example of the initial MAI renders from sorting out Svetjana’s look. Note the consistency here – even with no source image and playing with the style. All of these are variations on the prompt below. Added the cheek scar later.
“painterly fantasy painting. A teenage swedish warrior girl poses heroically with a longsword. she is age 18, 6’3″, 180 lbs. braided short blonde hair. flashing blue eyes. muscular build with well-defined muscles. Wearing a long scale-mail shirt, a leather belt, red mini skirt, leather greaves, and leather boots.“
And these are the first few installments of updating her look over time – again all using MAI-Flash and just asking it to change her armor. Literally feeding it the first image below and saying things like “Add steel pauldrons, bracers, and shin-greaves”. Or “give her a steel breastplate”.
Note that literally all of the NPCs and quite a few of the monsters in the Purple Wolf series so far have been rendered by Bing-MAI. It still hasn’t caught up to OpenAI in terms of doing the final renders, but it saves me a lot of OpenAI credits generating reference images.























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